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This isn't her "flashiest" skill, so it is often underestimated, but this is arguably the more unique and effective role she can offer players. This Skill has incredible up-time and allows Firewatch to be deployed in risky locations to take out dangerous ranged threats safely. Her S1, Camouflage, increases her damage and makes her one of the few Operators in the game that can become Invisible, which makes her not targetable by enemies and immune to all damage, even splash damage. Sometimes her Archetype's DEF-based attack prioritization causes her to target a non-ranged enemy instead of a ranged enemy (thus losing the Talent bonus), but luckily ranged foes usually have the lowest DEF, so this isn't usually an issue. Combined with her Talent, Assassin, which increases damage against ranged enemies, she can precisely and effectively eliminate ranged threats from a long distance. This mysterious and vengeful Sniper works for Rhodes Island as a Deadeye Sniper specializing in physical DPS, invisibility, and one-hit burst attacks.įirewatch's archetype is characterized by an extended attack range and prioritization of the lowest-DEF enemies within range. The only ones who mourned them were the trees, which gave unto them their leaves.”įirewatch's design evokes the trees of a serene, soothing forest, but her participation on the battlefield is a completely different story. “My clan, my friends, they all perished in the woods of our hometown. Operator Lists by Faction, VA, Artist, etc.Mat Drops Of Future Events And Episodes.Would Henry have informed Delilah about the tragic accident and the ultimate demise of Brian Goodwin? Would he have discovered Ned's terrible secret? Would Henry's paranoia have consumed him not having someone else to confide in and share his experiences with? Only Sean Vanaman knows for sure. However, it would've been interesting to see how different Firewatch would've been had Vanaman gone ahead with his original ending.
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Having Delilah just up and vanish after experiencing her and Henry's chemistry together would have made the final part of Firewatch a lot less interesting, and disappearing completely would have definitely been outside of Delilah's character. You don’t hear from her for the rest of the game."Ĭonsidering how integral Henry and Delilah's relationship was to the positive reception of Firewatch, it's easy to see the game getting a much more negative reaction had Delilah been missing for nearly a third of the game's runtime. "The first pass we recorded about two-thirds of the way through the game: Deliah tells Henry he’s crazy and to leave her the fuck alone and then she goes cold. Here's a quote from Cissy Jones explaining the situation:
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Instead of Henry and Delilah working together towards the end of the game resulting in their relationship flourishing, Delilah would go cold on Henry, call him crazy, and then go silent for the remainder of Firewatch.įirewatch director Sean Vanaman apparently ran with the ending but changed his mind, claiming that the ending didn't work and that Delilah had to be included.
#Firewatch ending full
In a recent episode of Script Lock, a podcast full of interviews about video-game narratives, Cissy Jones, the voice of Delilah, reveals that Firewatch was originally going to have a much darker ending than the one we got.
#Firewatch ending movie
Related: Firewatch Movie In Development From Blindspotting Producers If it wasn't clear at the beginning, beware of end-game spoilers for Firewatch. Although it was very well received, the game's ending was divisive amongst reviewers and consumers alike for its vague, anti-climactic ending. Some people may or may not have enjoyed the finale, but the ending that Campo Santo had originally planned could have gone over worse. Cissy Jones has revealed in a podcast that Firewatch was initially going to have a much different ending - without Delilah.įirewatch is generally regarded as one of the best "walking simulator" experiences out there at the moment.